Nadia

Bracelet Prep
Nadia puts on her six magnetic bracelets as she stands on the battlefield.

Neutral B - Orbit
Nadia slams her fists together and her magnetic bracelets gyrate around her fast like electrons of an atom. As you hold B, the bracelets keep on gyrating at a blistering speed, managing to hit opponents that make direct contact. You can tap B to quickly use it and stop a charging opponent. But while you hold B, you can move the analog stick in any direction to shoot one of her 6 magnetic bracelets in the direction chosen. You can do a tilt just to shoot it in order to shove the opponent in range away. Keep in mind that you can only shoot 3 at a time, whether in the same direction, or individually. When you tap in the desired direction on the other hand, the bracelet shot will go past the opponent hit and then a lightning bolt will be shot, dealing half as much damage as Pikachu's Thunder. You can only tap out one at a time.

Side B - Charge Fist
Nadia slams her fist into the ground and causes electricity to surge from the ground, mid-range. You can't charge this up for more power, sadly. Instead, it has a buildup of energy. The less you use the charge-up thingy, the more power you get when you use it. A full charge is indicated when Nadia's magnetic bracelets start glowing blue, then she can use the Supercharge Fist to have a bolt of lightning strike, dealing as much damage as those of Pikachu's thunder clouds from scenic nowhere. When at a low charge, she executes this tiny surge from the ground that only does damage. It won't even make the opponent flinch, much like Fox's blaster shots.

Up B - Rising Knee
Nadia jumps up with her knee thrust forward. This mainly harms the average opponent like a standard attack you'd perform. The thing about it is that inexplicably the angle Nadia goes in with this attack can be determined with the analog stick, making this beneficial for horizontal and vertical recoveries given how far or how low you are from a thick platform. You can also use this to insta-footstool other opponents for a quick boost. On land, you can charge it up to go at a longer distance/reach a higher height (if Nadia charged up this in the air, you'd be likely to fall or miss the chance to pull off the recovery). The maximum distance Nadia can reach is half of Final Destination, and the maximum height she can reach is about 2.5 normal-sized Bowsers (Project M). Distance can manage to build up the amount of damage Nadia's knee will do to an opponent as well. Be careful you're not near any pits while doing this, otherwise you won't be able to cancel this and move back.

Down B - Style Switch
Nadia switches between her styles, just like she didn't in the game. The cycle is mainly Hex>Decimal>Binary. Her Hex style allows for her to keep opponents at bay with ranged pokes and spacing options. This sacrifices chaining together large combos like it's Killer Instinct, but you won't miss them since you'll have little trouble escaping tough, highly-pressuring situations. And when you timely block a standard attack, you'll parry. Block and press B, and you'll activate the Pixel Shield, allowing you to cease an opponent's constant attacking and negating chip damage, but it sacrifices the smash fuel you have in a fair blink of an eye. Decimal style is quick and highly offense-based for those who are more rush-down. You won't give your opponent any time to breathe whatsoever, but you'll need to take risks to be successful, but hey, you're awarded for doing so. :D Also, large combos performed, expect them. Upon tapping the analog stick a third time, you'll do the Burst Dash, which allows one to get by attacks while still taking damage and paying the fee of smash fuel. Use it wisely, and attack! By pressing A and B, you'll activate the Rapid Core, which drains your smash fuel rather quickly, but you gain access to a more frequent L-cancel for some custom combos. Wave-dashes not included, sadly. Binary style makes Nadia a slow powerhouse. This requires a great deal of technical skill and is less forgiving compared to the others. Combos are more difficult to execute, and some even cost your smash fuel as well as do recoil damage. But it's all, I repeat, ALL...worth it! You can master it for the highest damage output! It also makes farming for smash fuel a breeze, but to prevent cheating for the competitive, it'll only work if you're under half. To build it up, just rapidly tap Z. The more rapid you tap, the faster the fuel goes up. You can also L-cancel to make unsafe moves safe. That or cancel it and continue your combo. Though this costs smash fuel. At the start of the battle, you can press A to start with Hex style, B for Decimal style, and R for Binary style. Not doing this yourself will automatically set you up with Decimal style. Play her in one of these three styles and see which suits you best.

Final Smash - Thunder Quake
Nadia clasps her hand around her fist as lightning brews around her body. She turns her head forth and raises her fist, then tosses her bracelets to the side, causing them to gyrate around her and build up even more electricity. In the middle of it all, she says "The storm is coming. I hope you're ready," as she slams a palm down on the ground and lets the sparks REALLY fly. The ground now surges with electricity, causing anyone and everyone at her level of land to be in for a shock. At first, damage is only built up and you annoyingly get stunned rapidly, but at a larger amount of damage, the electricity can become a hellacious hassle to overcome. Occasionally, expect there to be thunderbolts with an unpredictable pattern. These do half as much as the ones made by Pikachu's Thunder, though. This whole phase lasts for 15 seconds, and it's able to be cancelled at just the right time by hitting Nadia once.

KOSFX
KOSFX1: *slowed down* "--go!"

KOSFX2: *slowed down* "Raah!"

Star KOSFX: ...

Screen KOSFX: *whispers* "Dammit!"

Taunts
Up: "The extra weight is worth it!"

Sd: "You're not so tough." *pounds fists together*

Dn: *flexes her muscles as her breasts jiggle*

Victory Options+Failure/Clap
1. "I'll be on my way then." *walks out*

2. "You're not even who I'm looking for!"

3. (vs. vampires) "No vampire will ever get by me. I'll have my revenge!"

Failure/Clap: Lacking swag

Standard Attacks
TBA

Snake Codec
Snake: "Otacon, I'm fighting this blue-haired girl showing plenty of cleavage."

Otacon: "Oh, you mean Nadia? She's a vampire hunter."

Snake: "Vampire hunter? Are you kidding me!?"

Otacon: "Nope. She made her appearance in a not-so famous MUGEN fighting game called Rumble Pack."

Snake: "Isn't that the Nintendo 64 peripheral?"

Otacon: "Snake, that's the Rumble Pak, without the 'c'."

Snake: "I was just asking. Sheesh."

Otacon: "Yyyyyyyeah. Anyway, she mainly ignores the crisis around her since her ambition is getting revenge on Charlotte, a seductive vampire able to fight with blood."

Snake: "What about now?"

Otacon: "She's still at it."

Snake: "What's with those bracelets she has?"

Otacon: "Those are her magnetic bracelets. She can manipulate them to repel and hit you, and they allow her to use powerful electric-based attacks. She has 3 fighting styles she switches from in battle, the most powerful one being her binary style."

Snake: "One more thing: What's with her eyes?"

Otacon: "Ugh, Snake. The creator of the game, well, the characters first, chose to go with his own art style rather than pleasing everybody. It's not like you to say that."

Snake: "Fair enough. Aside from that, I don't think I'd be fighting anyone so...cute."

Otacon: "Look, just fight her and I'm sure everything will make sense."

Snake: "Huh? Oh, yeah. Got it. I'll keep that in mind."

Character Description
TBA

Classic Mode
TBA

Pawlette Swaps
TBA

Victory Theme
Unreal Superhero III - Digital Insanity

Stage
Oblivion - Void

Relic
Magnetic Bracelets

Trivia
TBA