Shoto Todoroki

Half-Cold Half-Hot
Shoto’s Quirk works on which direction he’s currently in. If Shoto facing the right side, he performs his Cyrokinesis moves. If Shoto facing the left side, he performs his Pyrokinesis. This has Shoto focus on charging his direction to prefer worm-out from frostbite or overheating for one side of the stage if used over time.

Neutral B - Cryokinesis/Pyrokinesis
Shoto blast a form of Ice/Fire onto the opponent. The blast straight line until it hit the opponents or destructible portion onto the stage. If Cryokinesis, it causes freezing onto anyone in sense for harshly damage. If Pyrokinesis, the fire blast forward as it’s flash in a lasting flame with afterburn.

Side B - Ice Wall/Fire Pillar
Shoto creates a form on Ice Wall/Fire Pillar onto the opponent. The pillar works as a stationary pillar of the element. If done mid-air, it falls down slowly until it dissipates. If Cryokinesis, it causes ice damage while crushing the opponents. If Pyrokinesis, the fire cause multiple damages to the opponents.

Up B - Icy Launch/Fire Launch
Shoto leaps forward as he boosts upward for recovery as he leaves an explosion of flare/icicle. The radius of the explosion leaves an leaving effort onto any opponents. If Cryokinesis, it leaves a mist of ice, causing less damage to reduce speed. If Pyrokinesis, it causes an explosion-heavy damage.

Down B - Fire Crusher/Ice Smasher
Shoto charged the opposite side of his arm as he punches the ground, summing a Fire/Ice Barrier. Both of these moves reset the counter of the quirk, as it prevents slow damage on the current side. Both use as a shield, with Cryokinesis, reflect projectiles attack and Pyrokinesis counter back onto the physical attack.

Final Smash - Shoto
Shoto rises his fist as he punches the stage forward, freezing/burning the whole arena in place. This damage opponents damage, before he sends a heatwave/blizzard onto the opponents. launching they're away for a massive knockdown. Either it’s Cryokinesis or Pyrokinesis, the effort ultimate reset the quirk to prevent slow damage.