John Egbert

Retcon Warp
John arrives into the stage by teleporting in his God Tier form. Afterwards, he goes back to his regular form and a text saying "STRIFE" appears.

Neutral B: John's Sylladex
John uses his Sylladex to captchalogue items that he has in front of him or on his hands (as well as physical projectiles and traps), much like Jade does. However, this move is different to Jade's Neutral B. If John presses B and there are no items around, he'll release the last item he has captured. If you try to captchalogue something and you already have 3 cards (the limit), John's bottom item will be flung forwards. By holding B you can change between 2 fetch modus: Stack and Queue. Stack is the one that we've just described. Queue doesn't allow John to release the top item whenever he wants, but when an item is flung off the Sylladex, it'll go further and deal more damage. John will lose all of his items if he gets KO'd.

Side B: Pogo Hammer
John begins swing around his Pogo Hammer (which does damage) to build up strength as long as you hold down B. If you release the button, John will launch himself forwards and smash with the Pogo Hammer. When this move is fully charged (which is shown when the green ghosts appear around John when he's charging the attack up), it becomes much stronger and it can break shields. However, if the latter happens John will be stunned for about a second.

Up B: Rocket Pack
John uses his Rocket Pack to launch himself upwards. You can tilt the stick before the launch to choose between 3 directions (upwards, diagonally upwards to the left and right) and cancel the move earlier by pressing B, which will leave you on a helpless state.

Down B: The Windy Thing
John uses his Heir of Breath powers to do "The Windy Thing". Closer opponents will be pushed forwards and get twirled in a similar way to Mario's cape, while further opponents will just get limited movement. Physical traps and items can be pushed forwards, while non-physical projectiles disappear if they get in contact with the wind. This move has cooldown time so it cannot be spammed.

Final Smash: Heir of Breath
John goes to sleep on the Quest Bed and recieves 413%. Afterwards he ascends to the God Tier, causing a tornado. Apart from the tornado, John can create smaller tornados by pressing B and large gusts of wind by pressing A. Once the opponents get KO'd or after 10 seconds, the Final Smash ends and John goes back to normal (he also gets healed).

KO Sounds
KO Sound 1: Agh!

KO Sound 2: Ugh!

Star KO Sound: *gibberish*

Screen KO Sound: N/A

Taunts
Up: *recieves a message on his PDA*

Side: *puts his bunny plush inside of a box*

Down: *puts on his Clever Disguise*

Victory Screens + Failure/Clap
Victory Option #1: *does a silly victory dance*

Victory Option #2: *holds his Pogo Hammer over his head in a heroic way*

Victory Option #3: *in God Tier form, John looks at a letter and then teleports away*

Lose Pose: *sitting on the ground, with a painful expression*

Basic Attacks

 * AAA Combo: ???
 * Dash Attack: ???

Tilt Attacks

 * Side: John smashes with the Ledge Hammer.
 * Up: ???
 * Down: ???

Smash Attacks

 * Side: ???
 * Up: ???
 * Down: John smashes the ground with a Wrinklefucker on each hand.

Aerial Attacks

 * Neutral: ???
 * Forward: ???
 * Back: ???
 * Up: ???
 * Down: ???

Grabs/Throws

 * Grab: ???
 * Pummel: ???
 * Forward: ???
 * Back: ???
 * Up: ???
 * Down: ???

Others

 * Ledge Attack: ???
 * 100% Ledge Attack: ???
 * Front Floor Attack: ???
 * Back Floor Attack: ???