Somari

Adventure 7
Somari drops onto the battlefield to the cringe-inducing theme of Sonic Adventure 7.

Neutral B - Electric Discharge
Somari crouches down and unleashes a rapid discharge of electricity. However, to keep this going, you have to rapidly tap B. Obviously, anyone who makes direct contact with Somari will be getting stunned. The longer this goes for, the more damage it can be able to do to someone charging at you. If you perform this in the air, you will somehow become suspended until you stop the sequence, which will prevent you from recovering, unfortunately. However, there's an exception if you hit an opponent with this while in the air.

Side B - Squirrel Fire
Somari chucks a giant-ass fireball forward. Unlike Mario's fireballs, these fireballs defy gravity like Luigi's fireballs, but they also fly forward at an insane speed, doing half as much damage as a Mii Brawler's lead ball as well as half as much knockback. You have a limited amount of fireballs you are able to throw, however. You start out with 5 fireballs. You can actually charge up your shot, but it'll cost you more of your fireballs. They replenish up to 5 over time. You can stock up to 10 fireballs by using Electric Discharge on an explosion.

Up B - Pipe Dream Physics
An upward warp pipe erupts in front of Somari. When dashing up it, he's launched forth at a high speed. When he goes down, however, he slows down. For other opponents, the physics on the pipe are better, but upon jumping off the end of the pipe, momentum is cut in half, resulting in awkward control. When the pipe is already out upon reinput, you can fire a Podoboo from it, doing as much damage as the regular Squirrel Fire. The pipe is able to be broken, which can cause it to crush opponents underneath. If you perform input while airborne with the pipe out, you'll go down another pipe and come out the pipe already out. Without it, however, you'll dash forth and leap off a mini-pipe, which is good for both diagonal and horizontal recovery.

Down B - Spin Dash
Somari does the trademark maneuver Sonic is known for. With no chargeup, he goes at a distance of three Stage Builder blocks with damage done as he passes by. You'll even manage to get suspended in mid-air and can simply wander around that plane until you touch land, get hit by someone, or jump. The more you rev the Spin Dash up, the faster you'll go as you'd expect from this. If you press A while revving up, however, you'll fire a light blue disc at the opponent. It travels around the thick ground of the stage like a Hothead, and falls off of light platforms. You can even fire these things to suspend yourself in the air.

Final Smash - War HOL
Somari gets out an umbrella and a rifle as lines of Super Famicom cartridges come in bouncing. They have single-colored labels that represent each player. If you shoot your own player color, you'll inflict half as much damage as you would to another player in this FS. Shooting someone else's color does as much damage as Luigi's flaming Super Jump Punch. The lines of cartridges can also hit the competition. The matching color of someone hit will leave no damage. The color of the Somari using the final smash can plow you into the ground. The color of someone else will deal a moderate 12% damage. The longer the line of cartridges, the more the damage. Anyone hit by the regular Bullet Bills shot upward will take 15% damage. You can collect bombs to split up the lines of cartridges. Yoshi will also be seen driving around, able to build up damage at his regular karting speed. When he goes down a ramp, he'll deal more damage and can add some knockback. Somari won't be affected by Yoshi, however. After 60 seconds of this...stuff, the FS will end.

KOSFX
KOSFX1: *ring loss SFX*

KOSFX2: *M3AtW/M4SO death jingle*

Star KOSFX: *screams*

Screen KOSFX: *squeak*

Taunts
Up: *holds aloft his sword for a bit*

Sd: *looks upward, then to the screen as he waves a peace sign*

Dn: "Mario!"

Victory Options+Failure/Clap
1. *dashes past a goal post and skids, then gives a thumbs up*

2. *shoots Robotnik away and allows the Chaos Emeralds to ascend as the screen flashes; looks to both sides, then jumps to the screen, flashing his peace sign*

3. *crouches down and flashes a peace sign repeatedly* "You're unlucky to have to fight me."

Failure/Clap: Piranha Plant Burst

Standard Attacks
Neutral Jabs: Master Fighting 2

Dash Attack: Flying Kick

Smash Attacks

 * Sd - Grand Dad's Club
 * Up - Push Start to Rich!
 * Dn - Dual Tomahawks

Tilt Attacks

 * Sd - Kick
 * Up - Uppercut
 * Dn - 14 Staff Fire

Aerial Attacks

 * N-Air - Sonik Insta-Shield
 * F-Air - Mari Jump Light Kick
 * B-Air - Mari Jump Hard Kick
 * U-Air - Aerial Cartwheel Kick
 * D-Air - Cape Dive

Throws

 * Grab - Yossy's Tongue
 * Pummel - Small Mushroom
 * Forward - Sonic Boom...?
 * Back - Tossed Away
 * Up - Green Wave
 * Down - Lariat

Misc.

 * Ledge Attack - Mari Light Kick
 * 100% Ledge Attack - Mari Strong Kick
 * Ground Attack - Mari Crouch Hard Punch
 * Trip Attack - Mari Close Hard Kick

Snake Codec
Colonel: "Snake, you know who that is?"

Snake: "Uh...is that supposed to be Mario?"

Colonel: "That's Somari the Adventurer."

Snake: "Is he a mutant, or is he just into costumes?"

Colonel: "Somari made his first appearance in 1994 as a bootlegged fusion of Sonic and Mario. And since then, he's become a worldwide phenomenon among bootleg video game enthusiasts. There's probably not a single one of them who doesn't know Somari. He's that famous."

Snake: "Ugh, I remember now. That cheap Chinese game makes my skin crawl."

Colonel: "This is a once-in-a-lifetime chance, Snake. Get out there and show him what you can do. It's the only way to live a life without regrets."

Snake: "Got it."

Character Description
There's a new actor to speed Lawl, and his name is Somari. You may be thinking "What the hell is a Somari?" Well, he's an Adventurer with the likeness of Mario, only a bit more lanky and blue. Also, far more fast. He's the main topic of choice for anyone willing to discuss bootleg games of old, and he's able to speed upward when he approaches upward slopes and walls. He's got the airwalk when he bounces off a spring, and he's learned a few tricks up his sleeve. Oh, and did I mention that he's a motivational speaker? Just look on the back of his game's box.

Classic Mode
TBA

Pawlette Swaps

 * The Adventurer (Default, Red)
 * WH2 Sonic (Blue)
 * Luig (Green)
 * Mari Street Fighter III Turbo (Yellow)
 * Super Boy I
 * The Adventurer Mark VII (or Sonic Adventure 7 if you want to sound less epic...buzzkill)
 * WH2 Mario
 * The Hummer
 * 3D Blast 5 (Blue)
 * Super Mario World NES (Red)
 * Yossy (Green)
 * Aladdin (Yellow)
 * Hummari
 * Harry Potter
 * Bunny

Victory Theme
SSB4 - Super Mario Bros. Victory Theme

Stage
NES Pirate Lands - Green Hill Zone

Relic
Speed Shoes

Trivia

 * Somari's moveset (and pawlette swaps) is mostly derived from other Mario and Sonic bootlegs out there, besides War HOL. That comes from a ROM hack.
 * The Hummer's pawlette swaps come from various Hummer Team/ex-Hummer Team pirate games.