Shovel Knight

Shovel Knight is a fighter in Super Smash Bros. L-NEO and a representative of the Shovel Knight Universe.

Dig In
Flips in, then holds his shovel high in the air, while a short jingle plays.

Neutral B - Flare Rod
Sticks the flare rod in front of him, shooting a slow-moving fireball, hitting anyone in his way. Only three can be on screen at a time. It's incredibly basic, but it can be very useful for zoning, approaching, and other things like that.

Side B - Mobile Gear
Tosses his mobile gear (Literally just a gear with a platform on it) and sends it off, only stopping when it hits anyone, runs into a wall or just falls of the screen. Hold B when sending it out, and you can ride it, mowing over anyone in your way. Press any attack or jump button while riding to jump off. Starting it in midair will have it spring upwards in an air, in an attampt to aid recovery.

Up B - Propeller Blade
Rides up into the air, propeller blade in hand. Can go in any direction he wants, skewering any opponent in his way. Can be used twice before going into helplessness.

Down B - Fishing Rod
When on ground, you toss an anchor connected to a fishing rod in a certain distance. Then you reel it back. The initial landing of the anchor can bury opponents, and reeling it back can send them knocked back slightly your way. When in the air, however, the anchor will go straight down, and meteor smash any opponent getting hit. When it gets reeled back up though, it will just do damage as normal.

Final Smash - Catch Her
A more cinematic one. The camera pans up, past the blast zone and all the way into the sky, showing Shovel Knight's partner, Shield Knight, falling. When it goes back down, every fighter is in a flat, featurless plain (with walk-offs). Every opponent has to hinder Shovel Knight, but Shovel Knight has armor, and can only be affected by stronger moves (Smash attacks, etc.)with heavily reduces knockback, and finally, Shovel Knight does 1.5x more damage. After 6-7 seconds of this, Shield Knight finally drops into the camera, and everything slows down. If Shovel Knight catches Shield (Read: Touches her) then the screen flashes white, back to the normal stage, and every opponent recieves immense knockback, KO-ing at around 50%. Should Shovel Knight fail to catch her, and Shield lands on the ground, then the screen flashes back anyways, but nobody recieves knockback. Either way, Shovel Knight is sleeping until you press the jump or attack buttons to wake him up.

Standard

 * Neutral Attack: Hits with his shovel twice, then digs, burying any grounded opponents.
 * Side Tilt: A simple swing of the weapon.
 * Up Tilt: Hops up, attacking with the horns on his helmet.
 * Down Tilt: Digs at the ground while crouching
 * Side Smash: Charges, and strikes with his shovel, similar to the Charge Strike from the original game.
 * Up Smash: Tosses the Throwing Anchor above him, and having it fall back down, similar to Snake.
 * Down Smash: Digs at the ground, unearthing some damaging gems, covering a little ground around him. The longer it's charged, the more ground the gems cover. If any opponent is touching his shovel, they will get buried.

Aerials

 * Neutral Aerial: Blows the War Horn, covering the area.
 * Front Aerial: Attempts to swing with his weapon
 * Up Aerial: Points the Shovel directly upwards
 * Back Aerial: Jabs backwards with his shovel.
 * Down Aerial: Aims his shovel downward in a stall-then-fall. Spikes during the initial frames, but semi-spikes the rest of the attack.

Other

 * Dash Attack: Throws a quick punch with the Dust Knuckles
 * Ledge Attack: Gets up and jabs with his shovel. (Slower at over 100%)
 * Get-Up Attack: Swings his shovel in a full circle around him.
 * Grab: Punches with the Dust Knuckles, grabbing anyone he hits
 * Pummel: A swift body blow with the Dust Knuckles
 * Side Throw: Grabs the opponent with the Ghost Knuckles and shoots then a considerable distance before letting go.
 * Up Throw: Throws the opponent directly upward.
 * Back Throw: Swings the opponent behind him and whacks them with his shovel
 * Down Throw: Tosses the opponent directly down and buries them.
 * Air Dodge/Spot Dodge: Uses the Phase Locket
 * Roll: Phases to the side, similar to his Blink Dash ability

KO SFX
KO SFX: The noise you make when you die in the original Shovel Knight game

The rest: Silence

Taunts

 * Up: A rainbow flood coming from the hole in his helmet, the Rainbow Spit gesture
 * Side: Sits down and inspects a map
 * Down: Digs through a chest before pulling a gem out

Victory Options/Failure

 * Option 1: Buries his shovel into the ground and crosses his arms
 * Option 2: Celebrates in a similar manner to beating a level in the original game, where his valiantly thrusts his shovel high into the air. Also similar to the end pose of his entrance.
 * Option 3: Spars with Shield Knight before posing with her
 * Failure: Lays down on the floor, defeated

Pros

 * Relatively quick on his feet
 * Good range with his specials

Cons

 * Lightweight, can be knocked back easily

Victory Theme
For Shovelry!

Alternate Palettes

 * 1) His original light blue armor, the Stalwart Plate.
 * 2) Red armor, the Final Guard. Also resembles Shield Knight's color scheme.
 * 3) Purple armor, the Conjurer's Coat.
 * 4) Grey armor, the Dynamo Mail.
 * 5) Black and red armor, the Mail of Momentum. Also similar to Black Knight's colors.
 * 6) Green armor, the color scheme of Player Two when using amiibo.
 * 7) Pink armor.
 * 8) Gold, sparkly armor, the Ornate Plate. (Several animations will be different in this costume, but with no effect on the gameplay.)
 * 9) Silver and red armor, the Chaos Armor.
 * 10) Purple armor.
 * 11) Orange armor.
 * 12) A darker, quieter blue armor.