Universe of Smash Bros Lawl Wiki
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On-Screen Appearance[]

Special Attacks[]

Neutral B - Wind[]

Captain Planet says "wind" as exhaling, generating a small stream of wind in front of him that does a simple 8% and generic knockback away. It has roughly the same lag and hitbox as Blossom's Neutral Special Ice Breath and even does the same damage, but just does generic weak knockback instead of the broken stun. Captain Planet blows a gust of wind in front of him. Deals 8%.

Side B - Fire[]

Captain Planet rushes forwards as he becomes engulfed in fire, saying "fire" as he does so. It's a fairly quick move that has Captain Planet travel a decent distance forwards and deal 9% with average knockback, overall very comparable to the Side Specials of Blossom and Bubbles. It can be used to aid recovery but isn't all that notable of an attack. This attack has too much lag on it to combo into itself if spammed back and forth compared to Mojo Jojo, Bubbles, and Samurai Jack's rushing Side Specials, and knocks enemies away too far too quickly. Captain Planet leaps and charges forward in a firey aura. Deals 9%.

  • Fire can be used as many times as desired in the air and won't leave Captain Planet in free fall.
  • Due to this property, fire can also be used to deny and attack characters off stage.

Up B - Water[]

Captain Planet says "water" and flies upwards for an average recovery on a stream of water. The water deals 12% and average knockback in a fairly standard fare recovery with little to no use as an attack. He goes up at a predictable 30 degree angle and can be interrupted out of it fairly easily. Captain Planet rides a giant wave of water upward. Deals 12%.

Down B - Earth[]

Captain Planet says "earth" as he hovers up very slightly before he falls to the ground in a punching motion, dealing 13% and high knockback on the way down. On contact with the ground, some earth shatters and another hitbox dealing 14% spawns and even higher knockback. As he hits the ground, it's very possible for both the aerial hitbox and the regular one to connect at once for a powerful 27%. The move is fairly fast, but Captain Planet cannot move horizontally at all during the attack meaning it is certain death off-stage, compared to some of the other better falling attacks in the game that can be controlled. Captain Planet leaps, even in air, and falls downward smashing the ground. Deals 14%.

Final Smash - Powers Combined[]

Captain Planet summons an sphere of fire and a sphere of water on either side of himself, about a platform's distance. The spheres slowly move in towards Captain Planet before they explode. As they go, they suck enemies in to the point they can't escape before the explosion does high knockback that kills. If the enemy is hit by the entire Final Smash, they will take roughly 100% and die for sure. Captain Planet must hit with the strange hitboxes that spawn a ways away from him for the Final Smash to work on a competent enemy, the slow moving in of the energy spheres won't actually catch anybody with a brain. That said, it's not that difficult once you get used to it, and it's one of the only good things about this character. Captain Planet summons the powers of Earth, Fire, Air, and Water. Two giant tornadoes (one made of earth and fire, the other one made of air and water) draw nearby and close in on each other to create a vacuum effect on enemies caught in the tornado, racking up 1% damage per hit. Opponents are finished off with the power of Heart which creates said image and a rainbow above Captain Planet, dealing 28%.

KOSFX[]

KOSFX1:

KOSFX2:

Star KOSFX: "Need to RECHARGE!!"

Taunts[]

Up:

Sd:

Dn:

Victory Options+Failure/Clap[]

Victory 1:

Victory 2:

Victory 3:

Lose/Clap:

Classic Mode Win/Lose Pose[]

Congratulations/Game Over Pictures[]

Character Description[]

Standard Attacks[]

Ground Attacks[]

  • Neutral Attack - Captain Planet does a series of three punches for the usual three hit combo jab, and they seem to do a decent enough job of comboing together. If all hits connect, the foe is dealt 9% and is knocked a fair distance away. Captain Planet has very little fast enough to jab cancel out of the first two hits to try for a combo, with the main exceptions being grab and Neutral Special. Side Special doesn't work on short enemies, as it won't hit enemies in point blank range who were hit by the jab for some reason. Captain Planet uppercuts with his left arm (2%), punches with the right (2%), and uppercuts again with his left arm.
  • Dash Attack - Captain Planet bursts forwards, dealing two hits of 7% and average knockback. He goes forwards a decent distance, though slightly less far than his Side Special. In comparison to some other dashing attacks, it's not that hard to hit with both hits, just try to hit them earlier on in the attack. This can potentially deal almost double as much as Side Special and can be worth trying to land sometimes. Captain Planet flies forward dealing 7%.
  • Forward tilt -
  • Up tilt - Captain Planet does a generic upwards punch that deals 6% and average upwards knockback that can juggle enemies. It has a small hitbox, but it's still a lot better of anti air than his horrible usmash. Captain Planet uppercuts, dealing 6%.
  • Down tilt - Captain Planet lashes the ground with his leg, spinning. Deals 9%.
  • Side Smash - Captain Planet's leg lights on fire and he kicks forward slowly while laughing, dealing 14% and fairly high knockback. Not especially powerful for the move's speed, but strong enough to kill people. Captain Planet does a hook kick while his leg is surrounded by fire. Deals 14%~20% uncharged~charged.
  • Up Smash - Captain Planet laughs as water spawns around his legs and he kicks in front of himself, then above and behind himself. Both kicks deal 10% and flinching and do not combo into each other, and are entirely unsafe on hit. The first kick struggles to hit grounded opponents and can't hit enemies above Captain Planet, while the second kick has a weirdly precise hitbox. The move can't be used as an anti air due to the slow first attack in front of it. Regardless, even if the hitboxes were good (which they aren't), the fact this is a terrible move that isn't safe on hit means it should never be used regardless. Captain Planet does a weird spinning double kick variant, surrounding his legs with water. Deals 10%~14% uncharged~charged.
  • Down Smash - Captain Planet laughs and stomps forwards in a low range hitbox in front of himself, dealing 15% and fairly high upwards knockback. This is basically a more powerful faster fsmash, but it has less range. Overall, it's preferable to it even if it works poorly as a traditional Smash Bros dsmash. Captain Planet stomps the ground sticking his foot out while a rock comes from nowhere and hits Captain Planet's foot causing the rock to break apart and its pieces to fly everywhere. The ground particle has Captain Planet facing left in mind, meaning that if Captain Planet uses this facing right the ground effect will be misplaced, in addition the ground effect is always misplaced a notable distance above ground. Deals 15%~22% uncharged~charged.

Aerial Attacks[]

  • N-Air - Captain Planet does a series of three kicks, each one dealing 3% and flinching. It's easy enough to hit with, but isn't safe on hit. If he expects to not be punished, he'll have to move backwards after he performs this fairly slow and relatively useless move. Captain Planet does a series of multiple kicks each dealing 3%.
  • F-Air - Captain Planet lets out a flamboyant cry as he thrusts out his knee for an animation blatantly ripped from Captain Falcon's famous fair knee of justice. Unlike that move, this is more generic and has no sweetspot, always dealing a simple 11% and high knockback. It's still pretty easily his best aerial, though the hitbox is too high to easily hit grounded enemies as he lifts his leg. Captain Planet uses his knee of justice. Deals 11%.
  • B-Air -
  • U-Air - Captain Planet turns upside down as he does a simple kick that deals 8% and tiny set upwards knockback. The move borders on being unsafe on hit, though can potentially combo into itself or an Up Special once if you can read how they move in the air. Captain Planet somersaults and kicks upward. Deals 8%.
  • D-Air - Captain Planet does a sweeping punch below himself, dealing 10% and average knockback away. The range below him is pretty small and will struggle to hit grounded enemies. Captain Planet swipes underneath him with his arm, forward to back.

Throws[]

  • Grab -
  • Pummel - ???
  • Forward Throw- ???
  • Back Throw - ???
  • Up Throw - ???
  • Down Throw - ???

Other Attacks[]

  • Ledge attack: ???
  • 100% ledge attack: ???
  • Front attack: ???
  • Back attack: ???
  • Trip attack: ???

Playstyle Origin[]

Pros & Cons[]

Pros[]


Cons[]


Idle Poses[]

TBA

Symbol[]

Victory Music[]

Irate Gamer's Plagiarism[]

TBA

Spirits[]

Classic Mode: (Insert name here)[]

TBA

Easter Eggs[]

Snake Codec[]

TBA

Daily Buglin'[]

TBA

Palutena's Guidance[]

TBA

Role In World of Light[]

TBA

Extra[]

Crowd Cheer[]


Video Music[]


Ending Music[]


Lawl Food[]


Pawlette Swaps[]


Trivia[]

  • Insert One

Video []

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